When playing vs. the Jihadist Bot, the Victory Conditions are the same as in a two-player game, except elimination of the last Cell does not cause a US win, and the Jihadist Bot can win with 6 Resources at Islamist Rule even if none of those countries are adjacent. When playing a multi-deck game, the US player will lose a single deck game if having less that 6 Resources at Good, a two deck game if having less than 9 Resources at Good, and a 3 deck game if less than 12 Resources are at Good.
I some situations the Jihadist Bot may choose an Operation type that leaves it with remaining OPS that can’t be used. In this case and in a few other rare cases like this, the Jihadist Bot will then perform a special type of Operation called Radicalization that allows it to do something else to improve its position, such as Recruit, Travel or Plot, or these OPS are added to the Jihadist Reserve.
The difficulty of the Jihadist Bot may be at six different levels. Each higher level of play allows the Bot to become even more competitive either by removing negative DRMs for achieving success in Jihad, or by doubling success in Recruitment or the placing of Plots, or requiring the US player to play all of his cards and not carry any over. Players are encouraged to start at the lowest level of difficulty (Muddled) and then work their way up from there!
The rest of the mechanics of the game followed by the Jihadist Bot are similar to a live player. Enjoy exploring your electronic opponent!